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2025Journal Paper
arxiv Participatory AI: A Scandinavian Approach to Human-Centered AI ↗
Jens Emil GronbaekClick to read abstract
AI's transformative impact on work, education, and everyday life makes it as much a political artifact as a technological one. Current AI models are opaque, centralized, and overly generic. The algorithmic automation they provide threatens human agency and democratic values in both workplaces and daily life. To confront such challenges, we turn to Scandinavian Participatory Design (PD), which was devised in the 1970s to face a similar threat from mechanical automation. In the PD tradition, technology is seen not just as an artifact, but as a locus of democracy. Drawing from this tradition, we propose Participatory AI as a PD approach to human-centered AI that applies five PD principles to four design challenges for algorithmic automation. We use concrete case studies to illustrate how to treat AI models less as proprietary products and more as shared socio-technical systems that enhance rather than diminish human agency, human dignity, and human values.
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Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology • 2025Conference Paper
doi Spatialstrates: Cross-Reality Collaboration through Spatial Hypermedia ↗
Jens Emil GronbaekClick to read abstract
Consumer-level XR hardware now enables immersive spatial computing, yet most knowledge work remains confined to traditional 2D desktop environments. These worlds exist in isolation: writing emails or editing presentations favors desktop interfaces, while viewing 3D simulations or architectural models benefits from immersive environments. We address this fragmentation by combining spatial hypermedia, shareable dynamic media, and cross-reality computing to provide (1) composability of heterogeneous content and of nested information spaces through spatial transclusion, (2) pervasive cooperation across heterogeneous devices and platforms, and (3) congruent spatial representations despite underlying environmental differences. Our implementation, the Spatialstrates platform, embodies these principles using standard web technologies to bridge 2D desktop and 3D immersive environments. Through four scenarios---collaborative brainstorming, architectural design, molecular science visualization, and immersive analytics---we demonstrate how Spatialstrates enables collaboration between desktop 2D and immersive 3D contexts, allowing users to select the most appropriate interface for each task while maintaining collaborative capabilities.