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Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems • 2025Conference Paper
doi Datamancer: Bimanual Gesture Interaction in Multi-Display Ubiquitous Analytics Environments ↗
Click to read abstract
We introduce Datamancer, a wearable device enabling bimanual gesture interaction across multi-display ubiquitous analytics environments. Datamancer addresses the gap in gesture-based interaction within data visualization settings, where current methods are often constrained by limited interaction spaces or the need for installing bulky tracking setups. Datamancer integrates a finger-mounted pinhole camera and a chest-mounted gesture sensor, allowing seamless selection and manipulation of visualizations on distributed displays. By pointing to a display, users can acquire the display and engage in various interactions, such as panning, zooming, and selection, using both hands. Our contributions include (1) an investigation of the design space of gestural interaction for physical ubiquitous analytics environments; (2) a prototype implementation of the Datamancer system that realizes this model; and (3) an evaluation of the prototype through demonstration of application scenarios, an expert review, and a user study.
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Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems • 2024Conference Paper
doi VisTorch: Interacting with Situated Visualizations using Handheld Projectors ↗
Click to read abstract
Spatial data is best analyzed in situ, but existing mixed reality technologies can be bulky, expensive, or unsuitable for collaboration. We present VisTorch: a handheld device for projected situated analytics consisting of a pico-projector, a multi-spectrum camera, and a touch surface. VisTorch enables viewing charts situated in physical space by simply pointing the device at a surface to reveal visualizations in that location. We evaluated the approach using both a user study and an expert review. In the former, we asked 20 participants to first organize charts in space and then refer to these charts to answer questions. We observed three spatial and one temporal pattern in participant analyses. In the latter, four experts---a museum designer, a statistical software developer, a theater stage designer, and an environmental educator---utilized VisTorch to derive practical usage scenarios. Results from our study showcase the utility of situated visualizations for memory and recall.
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pdf Sensemaking Sans Power: Interactive Data Visualization Using Color-Changing Ink ↗
Click to read abstract
We present an approach for interactively visualizing data using color-changing inks without the need for electronic displays or computers. Color-changing inks are a family of physical inks that change their color characteristics in response to an external stimulus such as heat, UV light, water, and pressure. Visualizations created using color-changing inks can embed interactivity in printed material without external computational media. In this paper, we survey current color-changing ink technology and then use these findings to derive a framework for how it can be used to construct interactive data representations. We also enumerate the interaction techniques possible using this technology. We then show some examples of how to use color-changing ink to create interactive visualizations on paper. While obviously limited in scope to situations where no power or computing is present, or as a complement to digital displays, our findings can be employed for paper, data physicalization, and embedded visualizations.